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They were certainly necessary and contributed well to the theme of the game (involving time and time compression) but each time I play through the game I groan when I reach one of the Laguna sub-sections / chapters.Īll that said though, these are small marks on a relatively solid and entertaining story and cast of characters. The flashback scenes involving Laguna were insanely boring. The worst part is that there is really no reason for it the story would have worked well all the same if the main characters did not have amnesia and did not rediscover that they had all grown up in an orphanage together.
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Any time that a writer has to use ‘amnesia’ as plot device to tie a story together you know that they’ve taken liberties and short-cuts just to make the story work. It is explained in the game that the use of Guardian Forces causes amnesia as one of the side effects of using them. I was also not very impressed with the weak attempts at trying to tie each of the character’s stories together. Final Fantasy IX suffered from a similar problem. She is essentially just some powerful sorceress from the future who is trying to “compress time” in order to extinguish all life and merge it with her own turning her into a goddess.
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Unlike Final Fantasy VII, where a ton of time is devoted into building the story around the main villain (Sephiroth) and the reasoning behind his actions, this game spends very little time delving into the story behind Ultimecia. The majority of the game is spent focusing on Edea being the antagonist until later on when it is revealed that the primary antagonist is Sorceress Adel and Ultimecia. That being said, the story definitely lost its touch when it came to the final villain and primary antagonist of the story. I very much enjoyed the look and feel of the game.
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Some players had complaints about the loss of a true ‘fantasy’ feel which is why the developers of Final Fantasy IX took a full turn back to the old-timey style of some of the previous titles (much to my dismay as FF9 was one of the worst titles in the series). The story takes place in a much more modern setting with more of a futuristic look rather than a fantasy, ‘olden-times’ appearance. Each of the characters in FF8 are highly relatable as this is one of the first Final Fantasy games that lacks some of the more crazy, unrealistic characters seen in some of the other titles including Cait Sith, Red XIII and even characters like Vivi from Final Fantasy IX and Kimahri from Final Fantasy X. I would say that the writers and developers did a fairly good job of this - given the difficulty of the task. The most difficult area for the creators to follow up on for Final Fantasy VIII was creating a story as immersive and compelling as the previous title.
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It differed just enough from its predecessor to make it a unique and enjoyable game without straying far enough from the FF formula to lose many of the nostalgic elements that fans of the series were hoping to see. Reviewįinal Fantasy VIII was a great follow up to Final Fantasy VII which was a huge success (and a tough act to follow). This section of the site contains a full walkthrough and strategy guide for Final Fantasy VIII. There are no Cait Sith-like or Vivi-like characters in FF8. Unlike many of the other games in the series, the cast of characters were designed to appear more realistic. This is a departure from previous systems which focused on armor and accessories to increase character’s stats. In addition to being a source of some of the most lethal attacks, Guardian Forces also provide the ability to junction magics to specific stats and abilities allowing characters to grow. The game uses a system of summons similar to previous Final Fantasy games which are referred to as Guardian Forces. It features music composed by the same composer as Final Fantasy VII (Nobuo Uematsu) and was released to widespread critical acclaim. The game follows the story of Squall and his team as they quest to stop a sorceress from the future named Ultimecia from compressing time. Production for the game began in 1997 and it took two years to complete before being released in 1999. It was developed for the PlayStation and it had the same graphics capabilities yet it featured much more realistic graphics when compared to the more cartoonish appearances of characters in Final Fantasy VII. Final Fantasy VIII is the follow-up to the incredibly successful Final Fantasy VII.